![]() Image imported into assets-file in place of the original picture. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.Ĭ) Put the modified image to the same location where the original image was extracted.ĭ) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". To import into the archive changed DDS-image:Ī) Extract image from the archive (with converting it into the DDS-format).ī) Edit it in a photo editor. (Works with extraction of all files, and extract a single file)Ħ. To convert tex-files to DDS-files (when extracting), you must checked "convert TEX to DDS". To extract a single file, select it in the list, click the right mouse button and choose "Extract This File".ĥ. In order to load the file, or byte data, you can do: Code (CSharp): bytes pngBytes System.IO.File.ReadAllBytes( path) Then pass this data to ImageConversion. can be extracted with Extract bundle/folder options from Unity Studio, or with quickbms Assetfiles - contain serialized game resources (assets) - filename format / extensions: maindata,'level. Would extract the files in the program folder (the folder with the name of opened assets-file)Ĥ. This method allows to convert a byte-array, that represents the data of a png file, into an Unity Texture2D object. ![]() ![]() To extract all the files you can use button "Extract All". Program will read the file and a list of files in the window.ģ. To do this, click "Open assets-file" and select file.Ģ. ![]()
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